In a screed against Apple’s reality distortion field surrounding the iPhone, John C. Abell had a little toss off line that I found particularly compelling:
The stakes are, however, much higher than the smartphone market. The three things that matter in computing are the hand, the screen, and the cloud.
Hand, screen, and cloud seem like a particularly convenient shorthand to think about what and how we interact with computing these days. The notion also has distinct implications for how modern and future applications are constructed.