Luke Wroblewski takes interface design and user experience in a serious fashion. So his Google Glass experience was the first commentary I took seriously:
Almost a week ago I picked up my Glass explorer edition on Google’s campus in Mountain View. Since then I’ve it put into real-world use in a variety of places. I wore the device in three different airports, busy city streets, several restaurants, a secure federal building, and even a casino floor in Las Vegas. My goal was to try out Glass in as many different situations as possible to see how I would or could use the device.
During that time, Scott Jenson’s concise mandate of user experience came to mind a lot. As Scott puts it “value must be greater than pain.” That is, in order for someone to use a product, it must be more valuable to them than the effort required to use it. Create enough value and pain can be high. But if you don’t create a lot of value, the pain of using something has to be really low. It’s through this lens, that I can best describe Google Glass in it’s current state.
Definitely worth a full read, especially for the punch line.
I got stuck in my car for the commute this afternoon, and wound up catching a few segments with the local sports radio yakker. For one chunk, they had this guy Richard Deitsch talking about some
Gary “The Glove” Payton was recently elected into the Naismith Basketball Hall of Fame. I saw a clip right after the announcement and Payton said a couple of interesting things. First, he said he thought of the current crop of players, John Wall had the most potential to equal The Glove defensively. Yow! 